+++++++++++++++++++++++++++++++ MOD by Mtogas ++++++++++++++++ ++++++++++++++++++++++++++++++

Installation

1
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Create a backup of the BankLkup.dat and GENRL audio files, it is advisable not to have modifications that
Replace the original audio files.

2
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Copy the "Audio" folder to the main directory of GTA SA and replace files, it is not recommended to load
These files with modloader.

3
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Uninstall any sound mod you may have, copy and paste the modloader folder to the main directory of GTA SA

4
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Copy and paste the remaining files in the main directory of GTA SA, if you already have WLA you will be asked to replace.


5 (Optional)
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Copy and paste the "Weapon data" folder that is inside the "optional" folder into modloader (recommended if you don't have any weapon.dat mod)



ATTENTION
The GENRL file contains only the added sounds and no other has been replaced in it, so any sound you want to replace should be by modloader
It is not advisable to use Alcis Saat to install sounds.


Incompatible Mods

+ Do not install this modification if you use megamods such as GTA UNDERGROUND and GTA ALIEN CITY.

+ It is not recommended to install this mod if audio mods are used that replace the original audio files,
Also, dismantling any sound package in modloader may be necessary for the correct operation of this mod or you could simply deactivate it within the game.

+ The mod is compatible with $ fastman92limitAdjuster but incompatible with the "weapon type loader" function so it is not advisable to use this mod if you have weapons added with this method,
if they were used together you will get an error window from the WLA mod informing that the sound proxy has been deactivated, because of this the mod will not work correctly, in
If you want to add weapons, use the old ryosuke method.




Features of the R.S.L mod


+ 24 sounds have been added (not replaced) to the GENRL file which are exclusive to weapons, now each weapon will have 3 sounds 2 for firing and 1 for distant effect.

+ The added sounds have been organized as well as possible.

+ Changed the sample rate that is defined in the system at 48100 Hz (originally had very low values) of the entire bank_137

+ The values ??of distant sounds that are defined in the system have been improved.

+ The volume has been increased to some sounds (especially recharge sounds) that sounded at a very low level, so you no longer have to over-amplify your audio files within your editing software.

+ Distortion effects that weapons have (some sort of flanger and pitch) have also been removed, so now your sounds will sound as is
as you listen to them in your audio editing software although these are still in the sniper rifle because it was not possible to remove them, but this is solved with the first person mod.

+ I have included a text file with all the ids of the sounds that each weapon uses, as well as the reload sounds to speed up the work of the modders.





Features of the extra mod GTA IV WEAPONS SOUNDS


+ All sounds are of excellent quality AND with high level of detail.

+ All sounds have been extracted from GTA IV.

+ Include bullet shell sounds and these are played back to the original GTA IV time.

+ They include reload sounds and these are coupled to the original animations.

+ All the pieces of each sound have been distributed as best as possible in the 3 sounds that each weapon uses so they will have better quality, and avoid cutting the spikes
audio and overload the file to the point of generating an overdrive effect on it.

+ All sounds have been mixed correctly and improved, so you will not hear sounds that are cut abruptly.










CREDITS TO ENY_437 FOR ITS COLLABORATION WITH THE SOUNDS OF GTA IV AS WELL AS RYOSUKE FOR ITS MOD WEAPON LIMIT ADJUSTER, THIS LAST IS THE
WLA MOD CREATOR.


R.S.L BY Mtogas

(RIP $MORDKY$)